What up. Here is my adaptation of Orchid from Killer Instinct 2013. **Body** - Based on G8F with Rigid shader set-up modified by covahk and then myself. - Custom properties on rig and body mesh. Shape keys loaded up. **Outfit** - All colors for default outfits, retro and accessories. - Weapons included. - The Default belt has a rig layer for itself. - Control the colors by clicking the mesh and drag and drop the shader node group into material output. **Hair** - Shape keys to control the hair. - Secondary color change in shader and labeled where to change…
↧