The common thread of these models is that I replaced the head mesh with ones from Pokémon games. This is because they either didn't have ones in the cartoon format I am used to, or were too crusty for basic close-up footage. Incidentally they are also all somewhat muscular ___________________ List of Caveats: - The belly areas of these models are subdivided twice, because I nominally animate **vore**. - There are no original assets here, these are headhacks made from deformed Skyrim bodies. - No fancy menus, the only thing you control from the viewport are the eyes and limb…
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